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Showing posts with label Sega Nomad. Show all posts
Showing posts with label Sega Nomad. Show all posts

Love letter to the Sega Nomad

One of my fave gaming sites, Kotaku, had people at PAX. One if them, Mike Fahey, bought a Sega Nomad and spent a couple paragraphs waxing poetic.

http://kotaku.com/5353401/the-triumphant-return-of-my-sega-nomad

Collection Overview.

Haven’t posted a picture of the current collection or any new units in a while so I thought I’d make a video of the collection. Bellow is a quick overview of the entire collection as well as a photo of the entire collection. I was encouraged by getting a subscriber on YouTube and decided I owed him at least one more video. If you enjoy the videos or prefer the writing let me know and I’ll try to include whatever you my most disloyal readers prefer.


“[The Sega Nomad is] heaven's last, best gift, my ever new delight.” --Milton

I previously declared that the Sega Nomad is the best handheld for playing Sonic the Hedgehog. I believe that my exact words were “Sega Nomad: The Best!”. While I stand by my assertion that Nomad offers the purest Sonic experience, I feel a need to fess up that my level of truthiness may have been colored by my enthusiasm for the most ‘genuine’ Sonic experience. In defense, I ask, what exactly does “Sega Nomad: The Best!” even mean?

In 1989 Sega released the 16 bit Sega Genesis in North America. This was in an era when the 8 bit Nintendo was arguably the most powerful console in existence. Sega Genesis was able to compete with the NES due to its superior processing power and blow the TurboGrafx out of the water with a clearly superior library of games. The much more awesome SNES would not be released for 2 years, in 1991. By that time Sega was so entrenched in the TV rooms of American consumers that it managed to stay in the console game for over a decade despite hardware blunder after hardware blunder (I’m in the market for a Treamcast if you have one to part with). In 1990 Sega was at the top of their game. Had the Nomad been released in 1990 the world may have been a very different place.

In 1995 the San Francisco 49ers became the first NFL franchise to win five Super Bowls, the Oklahoma City bombing killed 168 people, O.J. Simpson was found not guilty of double homicide, and Sony released the 32 bit Playstation. Imagine a world where none of these things had happened because Sega had released the Nomad a few years earlier. Instead Sega did wait for 1995 to release the Sega Nomad and U.S. President Bill Clinton signed the National Highway Designation Act, which ended the federal 55 mph speed limit. Unfortunately this was at the end of the Genesis’ life and the by then the Nomad, much like the wandering Nomadis of Arabia, had no home. Can the Nomad be fairly called “The Best!”? Let’s investigate.

For this review I played a bit of Columns, Star Control, Sonic the Hedgehog, and Flashback.

Columns for the Nomad looks quite good on the Nomad’s 3.25 inch color LCD screen. Columns is a classic match 3 puzzle game in the vein of Tetris and is played with falling sets of crystals that fall on a flat 2D plane. There is a bit of ghosting when the crystals fall at high speed but otherwise there are no problems playing. Performance of the game is, as all games on the Nomad are, Genesis perfect. Columns had classic game-play when it was released. It is a timeless casual game that was released before the idea of a casual gamer was even thought of. I could play the game for hours on end so I intentionally stop myself after a couple minutes and put in Star Control.

Star Control is an awesome game which states that it is “THE FIRST 12 MEGABIT GAME!” right on the box. That’s like twice as many megabits as a 6 megabit game! Star Control offers arguably the deepest strategic game-play on the Genesis along with some excellent space combat. The combat takes place on a large flat plane with two spacecraft going head to head. It’s a bit like Asteroids but much more deep. This is a place were Nomad stumbles. Though the 320 × 224 resolution looks pretty sharp for most games (an NDS screen had a resolution of 256 x 192 at a slightly smaller 3 inches) it does not suffice when the sprites for some of the ships are small even on a full sized television. Star Control is rendered practically unplayable on the Nomad. I must admit, I intentionally chose Star Control to bring up one of the weaknesses of the Nomad. A portion of the games for Genesis were designed with a larger display in mind. Fortunately the Nomad has an AV out and these games can be enjoyed on an external display without a hitch.

The fact that the Nomad has nearly all the functionality of a full sized Genesis is one of its saving graces. The user can use a DC adaptor instead of six AA batteries which last only a few hours. The unit has a controller 2 input so that a second player can play, presumably while using the AV out cable. The addition of a first player controller input would have made the unit nearly perfect since the Nomad is freaking huge. It’s a bit smaller then the paperback edition of the 4th Harry Potter Book. It feels about twice as big as an original Xbox controller. It probably is difficult for small children to use and though portable is not something I’d ever want to carry around with me on a regular basis.

This leads up to Sonic on the Nomad. Sonic on the Genesis is the definitive edition. The sprites are large enough on the Nomad but there is a problem that plagues many older handheld systems and is almost a game breaker with Sonic on the Nomad. Ghosting is quite pronounced when playing Sonic on the Nomad. The backgrounds seem to have the rather popular motion blur effect that is used in many racing games these days. This is not by design. Some enemies will blur enough that they become quite difficult to see at all. The bright colors, fun game-play, and responsive controls save the game.

Lastly I played a small amount of Flashback. Flashback looks beautiful on the Nomad. The game is not only fun but is pretty much a tech demo on how to create a beautiful game on the Genesis. It and its spiritual prequel Out of this World used rotoscoped characters to create fluid and cinematic animation and cut-scenes. The game is rather punishingly difficult but is perfect for the Nomad. The small screen makes the graphics look even better then they do on a larger display. The controls which I have not even mentioned until now, duplicate the feel of the Genesis 6 button controller. The issue of ghosting is minimal due to the pacing of the game, the use of static backgrounds, and the speed at which the characters move. All in all Flashback is perfect on the Nomad.

The Nomad is not a very practical portable but is a great classic gaming console and a fun piece of gaming history.

Scores:

Screen: 5/10 Brightness control present and works, decent resolution but hurt by ghosting.

Sound: 8/10 Has one speaker that sounds pretty good as well as a headphone jack. Classic 16 bit sound.

Controls: 9/10 Almost identical to the Genesis controller. Would earn an additional point if the unit was smaller and offered a first player controller port.

Availability: 5-7/10 Easy enough to find used but generally pretty beat up. Replacement screens may still be bought online.

Price: 8/10 Still can be found used online for ~$50.

Library: 10/10 Plays all Genesis games.

Overall: 7/10 Bulky with a less than perfect screen and poor portability the Nomad is a cool piece of history that doubles as a Genesis. Really only for the collector but still a decent piece of hardware if you don’t plan on using it as a portable gaming platform.

Sonic the Hedgehog Handheld Roundup.

A true side by side comparison of handheld machines is often difficult. This is due to the fact that there are not many games that are on several systems. One of the few exceptions to the rule is Sonic the Hedgehog. Sonic is on so many platforms that it’s ridiculous. How the hell many times is the blue hedgehog going to have to go up against Dr. Robotnik? Read on for a partial count.

DS and PSP: The New

I have not played any of the Sonic games for the current generation of handhelds but as I understand they are quite decent. They share a lot of qualities that the GBA version has which almost puts them in a different category from the older handhelds. If for some reason you are actually here to get information before making a purchasing decision for a current gen handheld game, I would recommend Metacritic as a good place to start your research. If you want to know how Sonic compares on ‘classic’ handhelds, read on.

Game Boy Advance: The Awesome

Sonic Advance 2 was released in 2003 so Sonic is a little taller, a little more svelte, and much more sassy. He is the edgy Sonic. Some people might be turned off by the visual style, and ‘cool’ Sonictude, remembering the repeated failed attempts to both edgy up and bring Sonic into the realm of 3D gaming. This Sonic deserves a chance because, as I like to say, game-play is king. Even if you are turned off by the art style and the almost painfully self conscious attempts to make Sonic hip, give the game a chance. It is undeniable that his animation is excellent and he has a large move set which is set against some really nice art. It’s almost unfair to compare this Sonic to the original Sonic since they are so different in attitude. But strip away the attitude and some extra mechanics and there is a pure Sonic experience. This is Sonic at his best. Since it is compatible with anything from the GBA to the DS Lite there can be a bit of visual variation. Honestly it looks good on any of the platforms. The Micro and DS Lite screens are super bright so the colors really pop and are clear even at high speed. This Sonic is fast, hella fast, fast enough that there is a special move where he ‘breaks the sound barrier’ and can run across water. The level design is great, the visuals are great; this is an excellent game. If you like Sonic and have a system that can play GBA games, you should pick this up. I really have no caveats about this version of Sonic. It’s newer and it’s flashier but it is at the same time Sonic. Sonic with more bells and whistles which some fogies might not like but they should give it a chance. Beware though: don’t accidentally pick up Sonic The Hedgehog Genesis for GBA on accident. It is supposed to be awful.


Neo-Geo Pocket Color: The Good

The most needs to be said about Sonic on Neo-Geo because it is so similar to the original and yet has its own identity. Neo-Geo Pocket Color does not have a backlight however it is still a pretty fantastic handheld. It is 16 bit which should be the right amount of power for the classic side scrolling Sonic we know and love. I booted up my copy of Sonic the Hedgehog Pocket Adventure which came out in 99’. The Sega logo pops up and the familiar “Sega” sound byte precedes the title screen. The title screen has bright primary colors that pop as much as they can under proper light without any backlighting. The screen resolution is a bit low at 160x152 and the sprites have serious color limitations of a mere 4 colors per sprite. These limitations don’t hurt this port at all. As a matter of fact the limitations hurt none of the Neo-Geo Pocket Color games. The games are all perfectly designed for the system. In any case, Sonic only needs blue, red, white, and black and once Sonic is in motion you don’t even notice the low resolution. The game features Sonic solo for the bulk of the game perhaps to keep things fast. If that is the case, I applaud the developer. The game starts with the late 90’s sounding stage named Neo South Island which looks just like Green Hill Zone. Many of the stages have old school design but with newer sounding names. For example, Casino Zone becomes Cosmic Casino and Aquatic Zone becomes Aquatic Relix (if the game was made today the level would have undoubtedly been called Aquatic Relicz). The levels are generally well designed with a very original Sonic focus on speed for the bulk of the game. There is a distinct flavor to the game which makes it feel expansive with many paths for the player to follow. There are a couple exceptions such as the Sky Chase level which features a cameo by Tails who pilots a barnstormer type airplane which Sonic must ride on top of thru a side scrolling R-Type type level. These levels only slightly detract from the game and, if a bit unnecessary, do not hurt the game. This Sonic has a very basic move list consisting of just the power rev that was introduced in the second Sonic game on the Genesis. Once things get moving Sonic moves at just the right speed with no slowdown and no visible ghosting. The game is very enjoyable and is nearly flawless in its execution. The game does not feel cheap, there are not too many platforming sections that lead to instant death, the rings are a bit oversized to make them easy to see, and the enemy sprites look great. The boss battles follow the classic “find a way to hit the Dr. in the head” format but have a fair amount of variety. The sound is not great but the familiar Sonic tunes are all there. This is truly Sonic at the top of his game. It’s not quite the original but it is one of the best Sonics out there.

Sega Game Gear: The Bad

I took a look at both Sonic the Hedgehog and Sonic the Hedgehog 2 on the Game Gear. I’ll be clear up front: the negatives outweigh the positives on these. The game itself is solid enough but the Game Gear was not the right platform for Sonic. Sonic had to be on the Game Gear as he was the flagship character of the Sega Empire when the Game Gear was released. Unfortunately, the Game Gear can’t quite keep up with Sonic. Not in any processing way, no he moves along at full regular super sonic speed, but the screen! The screen has terrible ghosting which makes it very difficult to tell what is going on once Sonic gets sprinting. Add to this issue the fact that these are not straight ports and other issues creep up. Both of the Sonic the Hedgehog games on the Game Gear are only somewhat based off the originals on the Genesis but the feel is somehow quite different. Primarily, both of the games have a large amount of dangerous sections where a player moving at full speed will fall into a pit of spikes, lava, or a bottomless chasm. Perhaps this is a design decision to encourage players to play a bit slower or perhaps the designers merely wanted to be more similar to the Genesis sequels which tended to have a greater focus on platforming over the raw speed of the original Sonic. Regardless it is frustrating. Fortunately, at least in the first Sonic for Game Gear many of the spike pits have a bit of questionable collision and death can be avoided if they are hit at full tilt. The developer did at least make the sprites for both rings and enemies nice and large but it doesn’t really manage to make the games easy to play. A true Sonic fanatic might want to play these but in general these games are hampered by the hardware.


Game.com: The Ass

Sonic Jam is ass. Take everything bad I said about all the other versions of Sonic and they are worse in this version. Game.com tried to make the game appealing by having Sonic 2, Sonic 3, and Sonic and Knuckles in one package. Unfortunately they all suck. Here is the bad: the screen is hard to see and has awful ghosting, the game slows down terribly with more than a couple sprites on screen at once which, combined with the sluggish controls, makes things frustrating. If you wanted, you could easily count the frames of animation for the sprites of the main characters. The good: tails can fly by repeatedly pressing the jump button. This is kind of cool in a completely game breaking sort of way. I wish this was in a good Sonic game. Also the developer had the good sense to make the sprites absolutely huge so that they can be seen on the totally crappy Game.com screen. Bottom line, I have pooped better games in my sleep. The truly unfortunate thing is that it is possible that there could be a good game buried under all the technical limitations of the Game.com. I highly doubt it but can’t stand playing the game long enough to tell.

Sega Nomad: The Best!

Sega Nomad is your best option. Why? Because it is portable Sonic in its purest form. In case you don’t already know, the Nomad is the official portable Sega Genesis. Sure the Nomad has its faults: it eats batteries and does not have the best screen. However the Nomad can double as a Genesis and be hooked up to a TV and used with an external controller. The Genesis created Sonic and there is a reason it was shipped with the Genesis. Sonic was so good he could sell systems. Sonic on Genesis is what all other Sonic games must be measured against. And Nomad is the closest you can get without using a home console… Well, almost.


Zodiac, GP2X, and Your Cell phone: The Rest

Want to play Sonic on the go in its original form without owning a Nomad? There are options. I can’t speak to the quality of the versions of Sonic I have heard about for sale on the I-pod or Cell phone, but I understand they are pretty straight ports. There are also some VG Pocket and Onestation type options. These are funny little systems that come either preloaded with games or feature proprietary cartridges of dubious origin. I haven’t seen Sonic on these systems, but I have found the VG pocket and Onestation products to have very nice screens and generally nice hardware. The other option involves emulation. Unless you own the original cartridge and have checked your local laws, I cannot recommend this option. If you do own the cart and can legally back up your games, your few options include the Tapwave Zodiac (a gaming optimized PDA) or the GP2X. If you are going to go down this path I would recommend the GP2X as it has a strong homebrew community, runs Linux, a lovely backlit screen, and excellent controls. You could always hack your PSP but while Sony actively discourages homebrew, GP2X thrives on it.

An open letter to Pocket Gamer.

This week is an open letter to Pocket Gamer magazine followed by a brief historical timeline of Handheld Gaming.

Dear Pocket Gamer,

I picked up a copy of your magazine and very much enjoyed it however, as I reached the end of the magazine I noticed that something was missing. Though your magazine is called Pocket Gamer your coverage does not even make a nod to Classic Handheld Gaming. I checked out your website and found that indeed there are no articles about the subject. This I feel does a grave disservice to your readers. Handheld gaming has been around for almost 30 years and deserves recognition of it’s rich history.

I could forgive you for ignoring the Microvision and most handheld gaming from the 80s however one cannot ignore the importance and relevancy of the original Gameboy. The Gameboy created handheld gaming and by publishing Tetris helped define much of handheld gaming’s landscape even today. Without Tetris’ massive success it is quite easy to conjecture a world where Nintendo failed and went the way of Atari. Without Gameboy the puzzle genre might be a very different place. Without other companies trying to force Nintendo off it’s pedestal, Nintendo might have never innovated. Without Nintendo there would be no PSP.

Classic portables effect on what is happening now aside, classic portable gaming is fascinating. Whether it involves the hack work of Ben Heck or the many retrofits of the original Gameboy there is a rich interest in classic handheld gaming both as an aesthetic and as an experience. From the cultural impact of Pokemon to the tragic tale of Stefan Eriksson there are so many interesting stories about old school games.

Beyond historical consideration old school portable games are fun. I fondly remember playing Tetris on a borrowed Gameboy and years later being wowed playing Zelda on the Gameboy Color. Fighting games on the Neo-Geo Pocket Color are amazing for their perfect simplicity. Any game ever released on the Watura Supervision is befuddlingly bad. Old school game systems are funny and quirky and unique.

Please Pocket Gamer, consider giving some coverage to the game systems of yesteryear.

Best Wishes,
Sean Fear




1979
























Milton Bradley releases the first cartridge-based handheld video game system MicroVision. Nothing much happens in portable gaming for the next 10 years.




1989
























Nintendo releases the Game Boy system. It's boxy has a lousy screen and is ugly as hell but everyone loves it.



























Tetris is arguably the most important handheld game ever. It is released for the Gameboy which sells like crazy.



























Atari Lynx is the first color handheld video game system but it does not have Tetris and eats batteries. System will hang around for years wishing it found Tetris first.




1990
























Sega releases the Game Gear in Japan.




























Turbo Express is released which plays TG 16 carts.




1991
























Europe and US get Game Gear.




























Japan gets Parodius on the Gameboy, while US gets boring old R-Type.




1992
























Watura Supervision is released along with games like Recycle Design and, Untouchable which perfectly describe the game system.




























25 million Gameboys have been sold.




1993
























Mega Duck & Cougar Boy game systems are released in Europe. US suffers from never receiving these systems.




























Zelda first appears on a handheld.




1994
























94 is a slow year in handheld gaming due to "Grunge". Only game released is "Stop That Roach!" on the Gameboy.




1995
























Nintendo releases Virtual Boy. It's totally 3D! Gamers develop a collective migraine.



























Game Axe is released which is a pirate handheld Famicom player. Thanks to NES on a chip technology spawns many imitators.



























Sega Nomad released. Genesis heads now have excuse to lug their Genesis cartridge collection around with them. System only fits in duffle bags.




1996
























Neo Geo Pocket is released in awesome black and white!




1997
























Tiger Electronics releases game.com. Someone better have gotten fired!




























Sega stops supporting Game Gear format.




1998
























Nintendo releases Game Boy Color.




























Sony PocketStation is a mem card and a portable game!




























Pokemon invade the Gameboy and millions of parents have no idea what the hell their children are talking about.




























Games are still being released for the Lynx. Lynx users are like "In your face Nintendo!"




1999
























SNK totally copies Nintendo and releases Neo-Geo Pocket Color. Metal slug now fits in your pocket as well as some awesome fighting games.




2000
























Wonderswan is released. A couple nerds want it to come out in the US but nobody cares about their needs.




























Majesco re-releases the Game Gear. It is called Game Gear Core System.




























Neo Geo Pocket releases another Metal slug game then gives up when GBA appears on the horizon.




2001
























Nintendo releases the Game Boy Advance handheld system.



























Advance Wars, Castlevania: Circle of the Moon, F-Zero, and others are released for GBA. GBA is looking good.



























GP32 is released, only a few nerds care. Homebrewers rock.




2002
























Wonderswan Crystal is even more beautiful than it’s predecessor. It has a great library of RPGs but all are in japanesse.




























GBA gets Zelda and Metroid, bathes in the blood of defeated game systems.




2003
























Nokia releases the N-Gage It’s a phone and a game system. Casual gamers don't care. Hardcore gamers care even less.



























Puzzle Bobble VS is releases for N-Gage. This game should be impossible to do a bad version of but somehow manages to get an average score of 22%.



























Tapwave releases the Zodiac, it's a PDA made for games.



























Timetap releases Gameking, China throws a party.




























Game Theory Admiral is released which plays famicom games. Nintendo does not seem to care.




























Nintendo counters with GBA SP and all the other systems fail.




2004
























N-Gage QD is released and still sucks, just not as badly, not nearly as bad as the Gizmondo which would have almost been ok if it was a cell phone and is released next year.



























Leisure Suit Larry: Pocket Party is cancled. This is possibly the final nail in the failing N-Gage's coffin. The world breathes a sigh of relief as a game called "Pocket Party" will not be played in public.



























Wonderswan stops getting games. Still none in English.



























Nintendo releases the Nintendo DS, and Pokemon Mini. This duel strike knocks all other mo-fos out.




2005
























Sony releases PSP and handhelds are finally legitimized.



























Gizmondo is released, Sticky Balls makes gamers snicker, Colors is canceled and Erickson crashes his Enzo. The End!



























EZ Mini is released.



























Also released is the GP2X which makes the GP32 nerds screamgasm with delight.




























Nintendo can't stop itself and releases a lite version of the GBA SP, and Gameboy micro.




2006
























The Nintendo DS Lite ups the sex appeal of Nintendo. Handheld games have officially exploded. Girls, casual gamers, your parents, and jocks officially play video games and carry them around in their pockets.




























OneStation brings probably illegal games to savy importers at low prices.




2007
























PlayStation Portable Slim & Lite. The battle rages on.