Definitive Gameboy Timeline.
Here is the less impressive, slightly updated, and more inclusive timeline from i am handheld.
1979
Milton Bradley releases the first cartridge-based handheld video game system MicroVision. Nothing much happens in portable gaming for the next 10 years.
1989
Nintendo releases the Game Boy system. It's boxy has a lousy screen and is ugly as hell but everyone loves it.
Tetris is arguably the most important handheld game ever. It is released for the Game boy which sells like crazy.
Atari Lynx is the first color handheld video game system but it does not have Tetris and eats batteries. System will hang around for years wishing it found Tetris first.
1990
Sega releases the Game Gear in Japan.
Turbo Express is released which plays TG 16 carts.
1991
Europe and US get Game Gear.
Japan gets Parodius on the Gameboy, while US gets boring old R-Type.
1992
Watura Supervision is released along with games like Recycle Design and, Untouchable which perfectly describe the game system.
25 million Gameboys have been sold.
1993
Mega Duck & Cougar Boy game systems are released in Europe. US suffers from never receiving these systems.
Zelda first appears on a handheld.
1994
94 is a slow year in handheld gaming due to "Grunge". Only game released is "Stop That Roach!" on the Gameboy.
1995
Nintendo releases Virtual Boy. It's totally 3D! Gamers develop a collective migraine.
Game Axe is released which is a pirate handheld Famicom player. Thanks to NES on a chip technology spawns many imitators.
Sega Nomad released. Genesis heads now have excuse to lug their Genesis cartridge collection around with them. System only fits in duffle bags.
1996
Neo Geo Pocket is released in awesome black and white!
1997
Tiger Electronics releases game.com. Someone better have gotten fired!
Sega stops supporting Game Gear format.
1998
Nintendo releases Game Boy Color.
Sony PocketStation is a mem card and a portable game!
Pokemon invade the Gameboy and millions of parents have no idea what the hell their children are talking about.
Games are still being released for the Lynx. Lynx users are like "In your face Nintendo!"
1999
SNK totally copies Nintendo and releases Neo-Geo Pocket Color. Metal slug now fits in your pocket as well as some awesome fighting games.
2000
Wonderswan is released. A couple nerds want it to come out in the US but nobody cares about their needs.
Majesco re-releases the Game Gear. It is called Game Gear Core System.
Neo Geo Pocket releases another Metal slug game then gives up when GBA appears on the horizon.
2001
Nintendo releases the Game Boy Advance handheld system.
Advance Wars, Castlevania: Circle of the Moon, F-Zero, and others are released for GBA. GBA is looking good.
GP32 is released, only a few nerds care. Homebrewers rock.
2002
Wonderswan Crystal is even more beautiful than it’s predecessor. It has a great library of RPGs but all are in japanesse.
GBA gets Zelda and Metroid, bathes in the blood of defeated game systems.
2003
Nokia releases the N-Gage It’s a phone and a game system. Casual gamers don't care. Hardcore gamers care even less.
Puzzle Bobble VS is releases for N-Gage. This game should be impossible to do a bad version of but somehow manages to get an average score of 22%.
Tapwave releases the Zodiac, it's a PDA made for games.
Timetap releases Gameking, China throws a party.
Game Theory Admiral is released which plays famicom games. Nintendo does not seem to care.
Nintendo counters with GBA SP and all the other systems fail.
2004
N-Gage QD is released and still sucks, just not as badly, not nearly as bad as the Gizmondo which would have almost been ok if it was a cell phone and is released next year.
Leisure Suit Larry: Pocket Party is cancled. This is possibly the final nail in the failing N-Gage's coffin. The world breathes a sigh of relief as a game called "Pocket Party" will not be played in public.
Wonderswan stops getting games. Still none in English.
Nintendo releases the Nintendo DS, and Pokemon Mini. This duel strike knocks all other mo-fos out.
2005
Sony releases PSP and handhelds are finally legitimized.
Gizmondo is released, Sticky Balls makes gamers snicker, Colors is canceled and Erickson crashes his Enzo. The End!
EZ Mini is released.
Also released is the GP2X which makes the GP32 nerds screamgasm with delight.
Nintendo can't stop itself and releases a lite version of the GBA SP, and Gameboy micro.
2006
The Nintendo DS Lite ups the sex appeal of Nintendo. Handheld games have officially exploded. Girls, casual gamers, your parents, and jocks officially play video games and carry them around in their pockets.
OneStation brings probably illegal games to savy importers at low prices.
2007
PlayStation Portable Slim & Lite are released.
iPhone releases.
2008
Pandora is scheduled to release but does not.
2009
DSi is released, PSP Go is announced, Wiz and Dingoo are released, Pandora looks more like vaporware.
Super Mario 3 is Best when You Can Rewind.
GBA SP Redux: AGS-101 and 10 GBA games you should play.
I can’t keep the games straight. One of them has friends that can be called and the other does not. Beside Kirby Canvas Curse and the N64 Kirby game Kirby games are fairly interchangeable to me. Kirby games all feel basically the same primarily because Kirby is such a unique character. He is a small pink flying sphere shaped monster which in no way makes him unique as this describes several Pokemon. The uniqueness comes from the variation of gameplay and the way that the player can solve simple puzzles using a large range of abilities. By using a type of suck attack Kirby feasts upon the flesh of his enemies to steal their powers, much like the Wendigo of Algonquian myth. Describing a Kirby game in a paragraph does the games a disserviceSonic the Hedgehog Handheld Roundup.
A true side by side comparison of handheld machines is often difficult. This is due to the fact that there are not many games that are on several systems. One of the few exceptions to the rule is Sonic the Hedgehog. Sonic is on so many platforms that it’s ridiculous. How the hell many times is the blue hedgehog going to have to go up against Dr. Robotnik? Read on for a partial count.DS and PSP: The New
I have not played any of the Sonic games for the current generation of handhelds but as I understand they are quite decent. They share a lot of qualities that the GBA version has which almost puts them in a different category from the older handhelds. If for some reason you are actually here to get information before making a purchasing decision for a current gen handheld game, I would recommend Metacritic as a good place to start your research. If you want to know how Sonic compares on ‘classic’ handhelds, read on.
Game Boy Advance: The Awesome
Sonic Advance 2 was released in 2003 so Sonic is a little taller, a little more svelte, and much more sassy. He is the edgy Sonic. Some people might be turned off by the visual style, and ‘cool’ Sonictude, remembering the repeated failed attempts to both edgy up and bring Sonic into the realm of 3D gaming. This Sonic deserves a chance because, as I like to say, game-play is king. Even if you are turned off by the art style and the almost painfully self conscious attempts to make Sonic hip, give the game a chance. It is undeniable that his animation is excellent and he has a large move set which is set against some really nice art. It’s almost unfair to compare this Sonic to the original Sonic since they are so different in attitude. But strip away the attitude and some extra mechanics and there is a pure Sonic experience. This is Sonic at his best. Since it is compatible with anything from the GBA to the DS Lite there can be a bit of visual variation. Honestly it looks good on any of the platforms. The Micro and DS Lite screens are super bright so the colors really pop and are clear even at high speed. This Sonic is fast, hella fast, fast enough that there is a special move where he ‘breaks the sound barrier’ and can run across water. The level design is great, the visuals are great; this is an excellent game. If you like Sonic and have a system that can play GBA games, you should pick this up. I really have no caveats about this version of Sonic. It’s newer and it’s flashier but it is at the same time Sonic. Sonic with more bells and whistles which some fogies might not like but they should give it a chance. Beware though: don’t accidentally pick up Sonic The Hedgehog Genesis for GBA on accident. It is supposed to be awful.
Neo-Geo Pocket Color: The Good
The most needs to be said about Sonic on Neo-Geo because it is so similar to the original and yet has its own identity. Neo-Geo Pocket Color does not have a backlight however it is still a pretty fantastic handheld. It is 16 bit which should be the right amount of power for the classic side scrolling Sonic we know and love. I booted up my copy of Sonic the Hedgehog Pocket Adventure which came out in 99’. The Sega logo pops up and the familiar “Sega” sound byte precedes the title screen. The title screen has bright primary colors that pop as much as they can under proper light without any backlighting. The screen resolution is a bit low at 160x152 and the sprites have serious color limitations of a mere 4 colors per sprite. These limitations don’t hurt this port at all. As a matter of fact the limitations hurt none of the Neo-Geo Pocket Color games. The games are all perfectly designed for the system. In any case, Sonic only needs blue, red, white, and black and once Sonic is in motion you don’t even notice the low resolution. The game features Sonic solo for the bulk of the game perhaps to keep things fast. If that is the case, I applaud the developer. The game starts with the late 90’s sounding stage named Neo South Island which looks just like Green Hill Zone. Many of the stages have old school design but with newer sounding names. For example, Casino Zone becomes Cosmic Casino and Aquatic Zone becomes Aquatic Relix (if the game was made today the level would have undoubtedly been called Aquatic Relicz). The levels are generally well designed with a very original Sonic focus on speed for the bulk of the game. There is a distinct flavor to the game which makes it feel expansive with many paths for the player to follow. There are a couple exceptions such as the Sky Chase level which features a cameo by Tails who pilots a barnstormer type airplane which Sonic must ride on top of thru a side scrolling R-Type type level. These levels only slightly detract from the game and, if a bit unnecessary, do not hurt the game. This Sonic has a very basic move list consisting of just the power rev that was introduced in the second Sonic game on the Genesis. Once things get moving Sonic moves at just the right speed with no slowdown and no visible ghosting. The game is very enjoyable and is nearly flawless in its execution. The game does not feel cheap, there are not too many platforming sections that lead to instant death, the rings are a bit oversized to make them easy to see, and the enemy sprites look great. The boss battles follow the classic “find a way to hit the Dr. in the head” format but have a fair amount of variety. The sound is not great but the familiar Sonic tunes are all there. This is truly Sonic at the top of his game. It’s not quite the original but it is one of the best Sonics out there.
Sega Game Gear: The Bad
I took a look at both Sonic the Hedgehog and Sonic the Hedgehog 2 on the Game Gear. I’ll be clear up front: the negatives outweigh the positives on these. The game itself is solid enough but the Game Gear was not the right platform for Sonic. Sonic had to be on the Game Gear as he was the flagship character of the Sega Empire when the Game Gear was released. Unfortunately, the Game Gear can’t quite keep up with Sonic. Not in any processing way, no he moves along at full regular super sonic speed, but the screen! The screen has terrible ghosting which makes it very difficult to tell what is going on once Sonic gets sprinting. Add to this issue the fact that these are not straight ports and other issues creep up. Both of the Sonic the Hedgehog games on the Game Gear are only somewhat based off the originals on the Genesis but the feel is somehow quite different. Primarily, both of the games have a large amount of dangerous sections where a player moving at full speed will fall into a pit of spikes, lava, or a bottomless chasm. Perhaps this is a design decision to encourage players to play a bit slower or perhaps the designers merely wanted to be more similar to the Genesis sequels which tended to have a greater focus on platforming over the raw speed of the original Sonic. Regardless it is frustrating. Fortunately, at least in the first Sonic for Game Gear many of the spike pits have a bit of questionable collision and death can be avoided if they are hit at full tilt. The developer did at least make the sprites for both rings and enemies nice and large but it doesn’t really manage to make the games easy to play. A true Sonic fanatic might want to play these but in general these games are hampered by the hardware.
Game.com: The Ass
Sonic Jam is ass. Take everything bad I said about all the other versions of Sonic and they are worse in this version. Game.com tried to make the game appealing by having Sonic 2, Sonic 3, and Sonic and Knuckles in one package. Unfortunately they all suck. Here is the bad: the screen is hard to see and has awful ghosting, the game slows down terribly with more than a couple sprites on screen at once which, combined with the sluggish controls, makes things frustrating. If you wanted, you could easily count the frames of animation for the sprites of the main characters. The good: tails can fly by repeatedly pressing the jump button. This is kind of cool in a completely game breaking sort of way. I wish this was in a good Sonic game. Also the developer had the good sense to make the sprites absolutely huge so that they can be seen on the totally crappy Game.com screen. Bottom line, I have pooped better games in my sleep. The truly unfortunate thing is that it is possible that there could be a good game buried under all the technical limitations of the Game.com. I highly doubt it but can’t stand playing the game long enough to tell.
Sega Nomad: The Best!
Sega Nomad is your best option. Why? Because it is portable Sonic in its purest form. In case you don’t already know, the Nomad is the official portable Sega Genesis. Sure the Nomad has its faults: it eats batteries and does not have the best screen. However the Nomad can double as a Genesis and be hooked up to a TV and used with an external controller. The Genesis created Sonic and there is a reason it was shipped with the Genesis. Sonic was so good he could sell systems. Sonic on Genesis is what all other Sonic games must be measured against. And Nomad is the closest you can get without using a home console… Well, almost.
Zodiac, GP2X, and Your Cell phone: The Rest
Want to play Sonic on the go in its original form without owning a Nomad? There are options. I can’t speak to the quality of the versions of Sonic I have heard about for sale on the I-pod or Cell phone, but I understand they are pretty straight ports. There are also some VG Pocket and Onestation type options. These are funny little systems that come either preloaded with games or feature proprietary cartridges of dubious origin. I haven’t seen Sonic on these systems, but I have found the VG pocket and Onestation products to have very nice screens and generally nice hardware. The other option involves emulation. Unless you own the original cartridge and have checked your local laws, I cannot recommend this option. If you do own the cart and can legally back up your games, your few options include the Tapwave Zodiac (a gaming optimized PDA) or the GP2X. If you are going to go down this path I would recommend the GP2X as it has a strong homebrew community, runs Linux, a lovely backlit screen, and excellent controls. You could always hack your PSP but while Sony actively discourages homebrew, GP2X thrives on it.
Gameboy Advance: Should the bombs fall, future waste-dwelling generations shall prostrate themselves and worship.
When I play a Warioware game my fingers and eyes get a little itchy and a state not unlike the Zen no-mind takes over my body. My eyes itch from not blinking and my fingers itch from some sort of cowboy-gamer alternate reality where the quick draw is the difference between life and Game Over. The game starts at a reasonable speed, demanding you quickly complete menial tasks one after another. The tasks are all somewhat absurdist, from avoiding being stomped by a giant foot to forcing Wario to eat a hotdog to playing a second of Mario Brothers. The truly absurd nature comes from the rapid juxtaposition of these tiny tasks. Gradually the game speeds up and menial task after menial task must be completed in a fraction of a second. Over and over and over you must do the evil Wario’s bidding so that, if I understand the game’s story correctly, Wario can sell more copies of his Wario world game. It has the same mental effect as a long session of Tetris does but without the reliable structure that falling blocks provide. It is like Tetris if sometimes the blocks were ducks and sometimes tacos and sometimes blocks. The game lives in my Gameboy Micro which is the newest incarnation of the GBA, Nintendo’s eight year old and just retired handheld game system.I picked up a Gameboy Advance prior to moving to
Whatever the case, Nintendo is effing ingenious! Instead of just buying the final product I have been suckered into buying endless iterations of a device that can play GBA games. From a commercial standpoint it kind of makes sense to reissue an upgraded version of a successful product. As styles, tastes, and demands changed, the GBA SP, Brighter SP, and Micro came into being, keeping alive a platform that should by all rights have died and/or received a serious upgrade
much sooner. Aside from better lit screens, the upgrades were almost entirely cosmetic. The hardware was the same hardware playing the exact same games! Even more amazing is that the GBA is basically a tiny SNES with less buttons! Somehow Nintendo can do this. It’s not just systems either. Their front man is a plumber with a 70’s porn star mustache wearing the same red shirt and pair of overalls he’s has since the 80’s. Nintendo’s big idea to make things edgy and modern is to introduce his evil cousin/clone/nemesis Wario who now stars in his own series of mini-game based games. These mini-games, as mentioned before, are often remakes of classic Nintendo games reinvented or truncated. Everything old is new again…I think I am starting to sound like a broken record. All these different versions of the GBA also means that I need to get cracking writing about these systems because I am going to have to write about them again and again and again.
This is not so bad really. The GBA has awesome games! I don’t mind typing about something cool over and over again. It’s handy to have several on hand because they make great presents to give to people traveling overseas (a GBA for luck). They can be easily and cheaply obtained so you can stockpile them. Most importantly they add bulk to a collection of handheld game machines.
My GBA is purple. My coworker reports that his spouse rides the bus to work with a woman who wears only purple. She has purple shoes and purple hats and a purple pants-suit and a purple “toga”. Every day she wears purple and only purple. Invariably if his spouse should happen to wear something, anything, purple she will receive a compliment. As an example: “My, my, what a lovely scarf.” Of course she is gracious and responds appropriately. I would be thinking the entire time, “Of course you think that you giant nutty grape fruit!” What does this have to do with the GBA? Nothing really. It is not even telling that purple is considered a royal color since the GBA was released in many colors. A bit of research tells me that the GBA was released in the following colors: Indigo,
In order to adequately assess the original GBA, I booted up my copy of Wario Ware Twisted. The GBA fits just perfectly in my hands in a way that the fancy flip top GBA SP or tiny Gameboy micro does not. The unit does not have all the extra buttons and extraneous screen that makes playing a GBA game on the Nintendo DS feel somehow wrong. The system is just about perfect until it is actually turned on. Once turned on you cannot see what is on the screen. GBA is from the days before backlight was a requirement for any self-respecting game system. I begin to piece together why I was so wowed by the PSP and NDS. It was not just the quality of the games but the brightness of the screens that got me interested in handheld gaming. The original GBA is on the cusp of being a modern handheld game system. It is a powerful enough system to play some rudimentary first person shooters and basic 3D type games that exist somewhere just above what was possible on the SNES. By all rights the technology makes it a dinosaur. But the library of games is just modern enough to have a familiar contemporary design philosophy.
Though the side scroller is more and more becoming anachronistic, the system is littered with quality side scrollers galore. There are of course the classic Mario and Metroids as well as Castlevanias that still are affecting gaming today. But there are also some lower profile side scrollers like TMNT, Gunstar Heros, and a most excellent Ninja 5-0 (Pictured to left, me playing Ninja 5-O) that should not be missed. Techwise the pinnacle is probably Ecks vs. Sever which manages to stuff a FPS onto the tiny box. Frankly the game is pretty underwhelming and probably was when it was released. GBA is not a 3D powerhouse. As far as the 3D games go, what the GBA offers is not awesome graphics but great game-play from the likes of Monkeyball and Mariocart.
Honestly the GBA only brings the rock in one area. It is the perfect vehicle for RPGs and there are some most excellent ones. Both the Zelda games and Golden Suns are timeless classic RPGs that don’t suffer at all for being on the handheld. GBA is also home to some of the best strategy RPGs ever like Fire Emblem, Ogre Battle, Final Fantasy Tactics and Advance Wars. Screw all the non-RPGs on the GBA! There I said it! The GBA was made for role playing games. Sure you can play other games on it but why would you?
Ok, ok, so there is Warioware which is Satan crank for your soul.
*Not by me though. I am their man whore. I always get confused with prostitution-related analogies so I might be the John in that one. I’m the one spending the money and probably um, taking it from behind.
Pictures of all the systems

All the systems on the shelf. Makes for a display of high nerdery. A friend said I should take a picture of the entire collection. This is it.
Key1. Atari Lynx
2. PSP Lite
3. Lexibook
4. N-Gage
5. PSP
6. Game.com
7. AGP2
8. GP2X
9. Nintendo Gameboy
10. Gameboy Pocket
11. Nintendo DS
12. Pixter
13. Game.com Pocket
14. Sega Game Gear
15. Go Live View Mystikats
16. X Changer
17. Sega Nomad
18. Play Station Portable MP4 Digital Player
19. Gizmondo
20. Game Wizard Star Wars
21. Gameboy Micro
22. Pokemon Mini
23. Wonder Swan Crystal
24. Tapwave Zodiac 2
25. Gameboy Color
26. Watara Super Vision
27. NeoGeo Pocket Color
28. Game Theory Admiral
29. GBA
30. GBA SP
31. Handy Famieight
32. Classic Basketball
33. Turbo Express
34. One Station
35. Nintendo DS Lite








